Vectors
What is a Vector?
A vector is a quantity that has both magnitude (size) and direction. This distinguishes vectors from scalars, which have magnitude only.
Examples of vectors: displacement, velocity, force, acceleration
Examples of scalars: distance, speed, mass, temperature, time
A vector from point A to point B is written as AB (with an arrow above, or in bold). You can also write it as a single bold letter: a or v.
Column Vector Notation
In 2D, vectors are written as column vectors: (x, y) where:
- x = horizontal component (positive = right, negative = left)
- y = vertical component (positive = up, negative = down)
Example: The vector (3, 4) means 3 right and 4 up.
The vector from A(1, 2) to B(4, 6) is AB = (4-1, 6-2) = (3, 4)
General rule: Vector AB = position of B minus position of A = OB - OA
Adding Vectors
To add vectors, add the corresponding components:
(a, b) + (c, d) = (a+c, b+d)
Example: (2, 3) + (-1, 5) = (2+(-1), 3+5) = (1, 8)
Geometrically: place the vectors head to tail. The resultant vector goes from the tail of the first to the head of the last.
Triangle law: if you travel along vector a then vector b, the total displacement is a + b.
Subtracting Vectors
Subtract the corresponding components:
(a, b) - (c, d) = (a-c, b-d)
Example: (4, 2) - (1, 5) = (4-1, 2-5) = (3, -3)
Geometrically: a - b = a + (-b), where -b is the vector b reversed.
Scalar Multiplication
Multiply each component by the scalar:
k ร (x, y) = (kx, ky)
Example: 3 ร (4, -2) = (12, -6)
Effects of scalar multiplication:
- k > 1: vector gets longer, same direction
- 0 < k < 1: vector gets shorter, same direction
- k = -1: vector reverses direction (same magnitude)
- k < 0: vector reverses direction and changes length
Magnitude (Length) of a Vector
The magnitude of vector (x, y) is its length, found using Pythagoras:
|v| = โ(xยฒ + yยฒ)
Example: |(3, 4)| = โ(9 + 16) = โ25 = 5
Example: |(-5, 12)| = โ(25 + 144) = โ169 = 13
A unit vector has magnitude 1. To make a unit vector in the direction of v: divide each component by |v|.
Parallel Vectors
Two vectors are parallel if one is a scalar multiple of the other โ they point in the same or opposite directions.
Example: (2, 4) and (1, 2) are parallel because (2, 4) = 2 ร (1, 2)
Example: (2, 6) and (1, 3) are parallel โ the ratio of components is 2:1 for both.
Example: (2, 6) and (4, 6) are NOT parallel โ 2/4 โ 6/6.
To check: are the components in the same ratio? If a/c = b/d (same ratio), the vectors (a, b) and (c, d) are parallel.
Equal Vectors
Two vectors are equal if they have the same magnitude AND the same direction โ regardless of where they are positioned.
The vector (3, 4) drawn starting from (0, 0) and the same vector drawn starting from (5, 2) are equal โ position does not matter for equality.
Position Vectors
A position vector describes the location of a point relative to the origin O.
If point A is at coordinates (3, 5), its position vector is OA = (3, 5).
Vector between two points: AB = OB - OA = position of B - position of A
Example: A = (3, 1), B = (7, 5) AB = (7-3, 5-1) = (4, 4)
Vector Proof and Geometry
Vectors are used to prove geometric properties.
Example: Prove that the midpoint M of AB has position vector (OA + OB) / 2.
OM = OA + AM = OA + (1/2)AB = OA + (1/2)(OB - OA) = (1/2)(OA + OB)
This is a standard result: the midpoint position vector is the average of the two endpoint position vectors.
Common Mistakes
- Forgetting that vectors have direction โ (3, 4) and (-3, -4) are not the same vector
- Adding magnitudes instead of components: |(3, 4)| + |(1, 2)| โ |(4, 6)|
- Confusing AB and BA โ they are negatives of each other: BA = -AB
- Saying two vectors are parallel only if they point in the same direction โ parallel includes opposite directions (one is a negative multiple of the other)
- Squaring incorrectly in the magnitude formula: |(-5, 12)| โ (-5)ยฒ = 25, not -25
Tips and Tricks
- To find AB: always do B minus A (destination minus origin)
- Parallel vectors: check if the ratios of x-components and y-components are equal
- Magnitude: always square both components (including negatives), add, then square root
- Adding vectors geometrically (head to tail) is a useful visual check
- A vector multiplied by -1 reverses its direction โ useful when working backwards along a path